I updated the HTML version


I was trying new stuff to have transparent sprites in my games. The way I did it in “A Special Mission” is not good because the pictures take too much space, even with a compression that destroys the quality. Then, in “Chara Photo Studio”, I used the .webp format that Unity doesn’t natively support, and it was a mess and didn’t work on many devices.

So I was thinking about image compression, and suddenly, a flash of light! Yesterday, I published the update, but the HTML didn’t work because the resource file was 205MB, while itch.io set the limit to 200MB. I have no idea how to split this file into two (I’m not sure it’s even doable), so I gave up on the HTML version. But what if I just compressed the pictures a tad bit more?

The solution was so obvious… Sorry for being stupid. I wish you a happy new year.

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